Carmen, Soo and Julia Ai Cheng, Lee (2022) The Psychology of Rewards in Digital Game-Based Learning: A Comprehensive Review. Journal of Cognitive Sciences and Human Development, 8 (1). pp. 68-88. ISSN 2550-1623
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Abstract
A significantly accelerated speed in the growth and acceptance of new technology has been observed in recent decades. This rapid technological transition has affected almost every economy, environment, culture, and education. The rapid technological evolution has led to the frequent use of Digital Game-Based Learning (DGBL), where users learn and play simultaneously. DGBL has been implemented to supplement formal classroom lessons. Despite the extensive use of DGBL and other implementation methodologies, no study has yet synthesised the use of the "reward system" and its associated components. This study reviewed over fifty scientific publications on the forms of rewards in DGBL and their effects on learners, published between 2000 and 2021.
Item Type: | Article |
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Uncontrolled Keywords: | digital game-based learning, educational technology, reward system, extrinsic reward, gamification |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education L Education > LB Theory and practice of education > LB1501 Primary Education L Education > LC Special aspects of education |
Divisions: | Academic Faculties, Institutes and Centres > Faculty of Cognitive Sciences and Human Development Faculties, Institutes, Centres > Faculty of Cognitive Sciences and Human Development Academic Faculties, Institutes and Centres > Faculty of Cognitive Sciences and Human Development |
Depositing User: | Ai Cheng |
Date Deposited: | 08 Apr 2022 02:18 |
Last Modified: | 08 Apr 2022 02:18 |
URI: | http://ir.unimas.my/id/eprint/38262 |
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