Game-based Paragogy in Virtual Learning Space: Mathematics World of Fun (WoF)

Liyana, Truna and Norhunaini, Mohd Shaipullah and Nurul Syuhada, Ismail and Farah Liyana, Azizan (2024) Game-based Paragogy in Virtual Learning Space: Mathematics World of Fun (WoF). In: IUCEL 2024 x kNOVASI 2024, 5 September 2024, Bangi Avenue Convention Centre (BACC).

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Abstract

Mathematics World of Fun (WoF) is a mathematics game-based assessment designed to create an exciting learning assessment for Centre for Pre-University Studies, UNIMAS students. WoF combines the Roblox game and some topics taught in the class. Roblox's popularity renders it an ideal medium for enriching education, offering interactive experiences that resonate with modern learners. This approach aligns with paragogy, a peer-driven learning model wherein students collaborate, share knowledge and collectively shape their educational journey. WoF harnesses the engaging nature of video games to deliver educational content, making learning enjoyable and immersive. In WoF, Roblox serves as a dynamic environment where educators craft engaging educational games and simulations, fostering experiential learning. By integrating curriculum into Roblox, WoF promotes diverse subjects in an enjoyable format, nurturing critical skills like problem-solving and collaboration. WoF also can be a platform for evaluating students' understanding and skills development. Moreover, WoF facilitates holistic assessments, evaluating students' comprehension, critical thinking, and creativity. This approach aligns with current educational trends, emphasizing a holistic evaluation of student performance beyond traditional tests. By embracing WoF, educators respond to contemporary demands for interactive, student-centric learning tools, enhancing education's effectiveness and relevance in today's dynamic landscape. Therefore, the idea of using the Roblox games concept enables students to be resilient in solving mathematical problems.

Item Type: Proceeding (Paper)
Uncontrolled Keywords: Mathematics, Game-Based Assessment, Paragogy, Problem-Solving, Roblox Platform.
Subjects: L Education > L Education (General)
Q Science > QA Mathematics
Divisions: Academic Faculties, Institutes and Centres > Centre for Pre-University Studies
Faculties, Institutes, Centres > Centre for Pre-University Studies
Academic Faculties, Institutes and Centres > Centre for Pre-University Studies
Depositing User: Mdm Truna Liyana
Date Deposited: 25 Nov 2024 06:49
Last Modified: 25 Nov 2024 06:49
URI: http://ir.unimas.my/id/eprint/46705

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