Nurul Farinah, Mohsin and Suriati Khartini, Jali and Sylvester, Arnab and Mohamad Imran, Bandan and Nurfauza, Jali and Amelia Jati, Robert Jupit (2024) Digital Game Design for Older Adults : A Conceptual Framework. Journal of Advanced Research in Applied Sciences and Engineering Technology, 54 (2). pp. 79-88. ISSN 2462-1943
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Abstract
The digital revolution, particularly digital games, can potentially improve older adults' lives. However, the commercialised digital games on the market are not designed specifically to help this demographic cope with the adverse effects of ageing. There are no specific guidelines or frameworks that consider the andragogy principles. We aimed to address our research question: How can older adults’ game experience influence design consideration? and discusses a framework that could aid the design and development of digital games focusing on older adults and their gaming experience. Mixed-method approach is used in this study, consisting of four stages in the research design. This article introduces and discusses the purpose, design, play and experience (PDPE) framework which has informed the development of a game prototype that was used to validate the framework by investigating older adults’ experiences.
Item Type: | Article |
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Uncontrolled Keywords: | Andragogy; digital games; older adults; mixed-method approach; framework. |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science T Technology > T Technology (General) |
Divisions: | Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology Faculties, Institutes, Centres > Faculty of Computer Science and Information Technology Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology |
Depositing User: | Jali |
Date Deposited: | 07 Oct 2024 06:25 |
Last Modified: | 07 Oct 2024 06:25 |
URI: | http://ir.unimas.my/id/eprint/46237 |
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