Empowering Youth through Play : Promoting Awareness of Sexual Grooming among Schoolchildren through Game-based Learning

Ally Dian, Hendrick and Amelia Jati, Robert Jupit and A. Imran, Nordin (2025) Empowering Youth through Play : Promoting Awareness of Sexual Grooming among Schoolchildren through Game-based Learning. Journal of Advanced Research in Applied Sciences and Engineering Technology, 51 (2). pp. 34-44. ISSN 2462-1943

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Abstract

Sexual grooming is engaging with a child to build a relationship with intentions of sexual exploitation. In some cases, it precedes child sexual abuse. The need for child sex education can be further illustrated by the severity of the trauma that results from the abuse. Hence, it is ideal to recognise the signs of grooming to reduce the risk of child sexual grooming. This project aims to develop an age-appropriate game to assess game-based learning to educate children on preventing sexual grooming. The methodology implemented in this project is the outcome-based methodology. First, a survey was distributed to guide the design of the game and to identify the relevant learning outcomes relating to sex education the respondents wish their children to learn. Based on the results, there are four learning outcomes to be achieved. Second, the genre of the game was determined to be a visual novel. Third, the premise of the game was written. Fourth, assets to enhance the playing experience were either created or sourced online. Fifth, the game mechanics were developed using Godot Engine. Sixth, the game mechanics were play tested iteratively, before and after integration with one another. Seventh, all the mechanics and non-mechanic elements were integrated to complete development. Eighth, the game was play tested online. Pre- and post-test results from the playtest were recorded and evaluated. Using paired samples t-test with a 95% confidence interval, the calculated t-value 12.011 was more significant than the critical t-value of 2.042, and the p-value 0.00001 was lesser than the significance level of 0.05. The result suggests that using the game to create awareness of physical and online grooming towards children was effective.

Item Type: Article
Uncontrolled Keywords: game-based learning, sexual grooming, outcome-based methodology, primary school students.
Subjects: L Education > LB Theory and practice of education > LB1501 Primary Education
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology
Faculties, Institutes, Centres > Faculty of Computer Science and Information Technology
Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology
Depositing User: Robert Jupit
Date Deposited: 24 Sep 2024 07:33
Last Modified: 24 Sep 2024 07:33
URI: http://ir.unimas.my/id/eprint/46128

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