Audrey Duyan, Gima (2023) Design Thinking for Game-Based learning tool: Case Study on SK Kampung Rembus Primary School. [Final Year Project Report] (Unpublished)
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Abstract
This research aims to comprehend the design thinking process that can facilitate the creation of game-based learning. Research conducted at Sekolah Kebangsaan Kampung Rembus in the city of Kota Samarahan, Sarawak. To answer this question, pre- and post-tests are administered to evaluate primary school students’ performance using the game-based learning tool. Using game-based learning techniques, it targets students in primary school who struggle to acquire new vocabulary words in a fun and engaging manner. The results can be used to demonstrate that design thinking can aid in the creation of game-based learning tools.
Item Type: | Final Year Project Report |
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Additional Information: | Project report (B.Sc.) -- Universiti Malaysia Sarawak, 2023. |
Uncontrolled Keywords: | Game-based learning, primary school students, teachers, design thinking |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science Q Science > QA Mathematics > QA76 Computer software |
Divisions: | Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology Faculties, Institutes, Centres > Faculty of Computer Science and Information Technology Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology |
Depositing User: | Unai |
Date Deposited: | 16 Jan 2024 03:58 |
Last Modified: | 16 Jan 2024 03:58 |
URI: | http://ir.unimas.my/id/eprint/44129 |
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