Time Argonaut: A Game to Practice Telling Time in English for Rural School Students

Annavelle, Munga Dicky and Bong S., Fen and Harrison K. K., S. and Hephzibah, R. Sangen and Nadia, Raca and Ng Kia, Jee (2023) Time Argonaut: A Game to Practice Telling Time in English for Rural School Students. This article describes the design and development of an educational game for primary school students in a rural area of Sarawak. Students from rural Sarawak areas face several challenges contributing to demotivation when learning Mathematics and Sciences,, 9 (1). pp. 236-249. ISSN 2550-1623

[img] PDF
Time Argonaut A Game to Practice Telling Time in English for-1.pdf

Download (15kB)
Official URL: https://publisher.unimas.my/ojs/index.php/JCSHD/ar...

Abstract

This article describes the design and development of an educational game for primary school students in a rural area of Sarawak. Students from rural Sarawak areas face several challenges contributing to demotivation when learning Mathematics and Sciences, including poor English proficiency, limited accessibility to the internet and gadgets, lack of genuine opportunities to practice English in real life, and teachers' English proficiency. In this study, a gamified learning module was designed to teach about time and tailored to students' needs. 25 Primary One students from a rural Baram, Sarawak school were recruited through crowdsourced convenience sampling for the study. Playday was conducted with the students to collect their feedback, and results were obtained from observation and feedback. Results from the playday showed that the students perceived that the game was fun and motivated them to learn about clock reading and time, engaging them to collaborate in learning and promoting teamwork in learning. The integration of gamification in teaching creates a meaningful learning process for students. It is recommended to examine the effectiveness of gamification at the secondary school level in future studies and explore the effectiveness of different game designs and game mechanisms

Item Type: Article
Uncontrolled Keywords: mathematics, rural schools, collaborative learning, primary school
Subjects: L Education > L Education (General)
Divisions: Academic Faculties, Institutes and Centres > Faculty of Cognitive Sciences and Human Development
Faculties, Institutes, Centres > Faculty of Cognitive Sciences and Human Development
Academic Faculties, Institutes and Centres > Faculty of Cognitive Sciences and Human Development
Depositing User: PERCILLA EMMELENE SYMBA ANAK MOLLY
Date Deposited: 06 Jun 2023 06:41
Last Modified: 06 Jun 2023 06:41
URI: http://ir.unimas.my/id/eprint/41954

Actions (For repository members only: login required)

View Item View Item