Asadul, Islam and Ahmad Azaini, Abdul Manaf (2021) COVID-19 Pandemic: The Obstructions and Drawbacks from the Growth in Interactive Technologies. Natural Volatiles & Essential Oils Journal, 8 (4). pp. 10919-10930. ISSN 2148-9637
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Abstract
Pandemic COVID 19 outbreak leads to the development of physical distancing between humans. The repeated lockdown restrictions disrupted conventional social life activities. Partially closing of workplaces, educational institutions, recreational activities, and encouraging people to work from home has resulted in a surge in the use of interactive technology, which has largely supplanted normal lifestyle. The impacts of interactive technologies during the COVID 19 pandemic are discussed in this descriptive review. Furthermore, this paper aims to comprehend the problems that arise as a result of the sudden increase of the use of technology. The study's findings identify the possible challenges and disadvantages of various interactive technologies. The trend of different types of interactive content opens up the possibility of using hyperrealism in interactive technology to enhance immersion and elicit emotional responses. Keywords: Interactivity; Technology; Gaming; Immersion; Virtual Reality
Item Type: | Article |
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Additional Information: | COVID-19 |
Uncontrolled Keywords: | Interactivity; Technology;Gaming; Immersion; Virtual Reality |
Subjects: | N Fine Arts > NX Arts in general |
Divisions: | Academic Faculties, Institutes and Centres > Faculty of Applied and Creative Arts Faculties, Institutes, Centres > Faculty of Applied and Creative Arts Academic Faculties, Institutes and Centres > Faculty of Applied and Creative Arts |
Depositing User: | Johar |
Date Deposited: | 09 Dec 2021 03:35 |
Last Modified: | 20 May 2022 02:21 |
URI: | http://ir.unimas.my/id/eprint/37036 |
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