VIRTUAL GAMIFIED SYSTEM FOR CAT MUSEUM KUCHING DBKU

AINUR NISHA, SUKARNO (2021) VIRTUAL GAMIFIED SYSTEM FOR CAT MUSEUM KUCHING DBKU. [Final Year Project Report] (Unpublished)

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Abstract

Virtual Reality (VR) is a computer-generated digital environment that can be experienced and interacted with as if that environment is real. With the technological advances we experience this era, virtual reality becomes more than just science fiction and are readily accessible by consumers. Therefore, this study proposes the development of a virtual gamified system in museum context for consumers. The main components of this application are the exhibits and information regarding the exhibits, museum experience and gamification. The application was developed using Mobile Application Development Life Cycle (MADLC) and was tested and evaluated quantitatively using System Usability Scale (SUS) and Museum Experience Scale. The findings of this study suggested that introducing virtual reality in museum context and integrating gamification provided good feedback, both in the usability and positive experience by the evaluators of the application.

Item Type: Final Year Project Report
Additional Information: Project Report (BSc.) -- Universiti Malaysia Sarawak, 2021.
Uncontrolled Keywords: Virtual Reality (VR), computer-generated digital environment, Mobile Application Development Life Cycle (MADLC), System Usability Scale (SUS), Museum Experience Scale, museum experience and gamification.
Subjects: H Social Sciences > H Social Sciences (General)
Divisions: Academic Faculties, Institutes and Centres > Faculty of Cognitive Sciences and Human Development
Faculties, Institutes, Centres > Faculty of Cognitive Sciences and Human Development
Academic Faculties, Institutes and Centres > Faculty of Cognitive Sciences and Human Development
Depositing User: Gani
Date Deposited: 03 Sep 2021 07:37
Last Modified: 12 Dec 2023 02:01
URI: http://ir.unimas.my/id/eprint/35984

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