MOBILE EDUTAINMENT GAME : KENYALANG JOURNEY

LOIS, ENGKULAU (2019) MOBILE EDUTAINMENT GAME : KENYALANG JOURNEY. [Final Year Project Report] (Unpublished)

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Abstract

With the people having lack of knowledge about Sarawak, the become the the cause of the development of this project. This project is about designing and development a Mobile Edutainment Game : Kenyalang Journey. The objectives of this project is able to develop a mobile edutainment game about Sarawak, able do develop question database about Sarawak and lastly able to evaluate the performance of proposed mobile applications in term of game usabality. The step to build this project start from literature review, development of question database, design and develop mobile app and documentation. The focus of this project is able to increase the amount of people having a wide knowledge about Sarawak. Besides that, this project also develop to test their knowledge about Sarawak using Bloom’s Taxonomy.

Item Type: Final Year Project Report
Additional Information: Project Report (BSc.) -- Universiti Malaysia Sarawak, 2019.
Uncontrolled Keywords: Mobile Edutainment Game : Kenyalang Journey, mobile app, documentation, Bloom’s Taxonomy, Sarawak.
Subjects: Q Science > QA Mathematics > QA76 Computer software
Divisions: Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology
Faculties, Institutes, Centres > Faculty of Computer Science and Information Technology
Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology
Depositing User: Gani
Date Deposited: 18 Jan 2021 05:16
Last Modified: 02 Feb 2024 09:00
URI: http://ir.unimas.my/id/eprint/33877

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