The Efficiency of Game-Based Learning Towards Student’s Focus And Enjoyment Using Board Game: A Case Study at SK Martin

Sidi, Jonathan and Mohamed Nor, Nur Shaheerah (2020) The Efficiency of Game-Based Learning Towards Student’s Focus And Enjoyment Using Board Game: A Case Study at SK Martin. [Poster]

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Abstract

The purpose of this game research is to observe and evaluate how the implementation of the game-based learning (embedded with IT ) can improve students’ focus in class and at the same time having fun.Based on the result, students enjoy more when playing the games while studying. They tend to focus more and learn from their mistakes

Item Type: Poster
Additional Information: This project was awarded Silver medal at International University Carnival on E-Learning (IUCEL) 2019, DeTAR, UNIMAS, Sarawak, Malaysia.
Uncontrolled Keywords: Game-based learning, board game, primary school, collaborative learning, unimas, university, universiti, Borneo, Malaysia, Sarawak, Kuching, Samarahan, ipta, education, research, Universiti Malaysia Sarawak
Subjects: L Education > L Education (General)
T Technology > T Technology (General)
Divisions: Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology
Faculties, Institutes, Centres > Faculty of Computer Science and Information Technology
Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology
Depositing User: Sidi
Date Deposited: 04 Sep 2020 02:38
Last Modified: 14 Sep 2020 01:49
URI: http://ir.unimas.my/id/eprint/31571

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