The Efficiency of Game-Based Learning Towards Student’s Focus And Enjoyment Using Board Game: A Case Study at SK Martin

Nur Shaheerah, Mohamed Nor and Jonathan, Sidi and Andalina Dayang, Madang and Suhaira, Suhaimi and Ainin Sofea, Azhari and Nur Fatin Fareeda, Roslan and Siti Khadijah, Abdullah and Rapheal, Andar (2019) The Efficiency of Game-Based Learning Towards Student’s Focus And Enjoyment Using Board Game: A Case Study at SK Martin. In: International University Carnival on E-Learning (IUCEL) 2019At: UNIMAS, Sarawak, Malaysia, September 2019, FCSIT, UNIMAS.

[img] PDF
Jonathan Sidi.pdf

Download (102kB)
Official URL: https://www.researchgate.net/publication/344070458...

Abstract

The purpose of this game research is to observe and evaluate how the implementation of the game-based learning (embedded with IT ) can improve students’ focus in class and at the same time having fun with their study. Based on the result, students enjoy more when playing the games while studying. They tend to focus more and learn from their mistakes.

Item Type: Proceeding (Paper)
Additional Information: Information, Communication and Creative Technology
Uncontrolled Keywords: Game-based learning, board game, primary school, collaborative learning, unimas, university, universiti, Borneo, Malaysia, Sarawak, Kuching, Samarahan, ipta, education, research, Universiti Malaysia Sarawak
Subjects: L Education > L Education (General)
Divisions: Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology
Faculties, Institutes, Centres > Faculty of Computer Science and Information Technology
Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology
Depositing User: Sidi
Date Deposited: 04 Sep 2020 02:49
Last Modified: 09 Jan 2024 02:58
URI: http://ir.unimas.my/id/eprint/31566

Actions (For repository members only: login required)

View Item View Item