Srikandi Melayu Terakhir : Promoting Malaysian Traditional Heritage Using Creative Virtual Games

Syahrul Nizam, Bin Junaini and Nurfauza, Binti Jali (2012) Srikandi Melayu Terakhir : Promoting Malaysian Traditional Heritage Using Creative Virtual Games. In: Proceedings of the 2nd Visual Informatics International Seminar, 12 Dec 2012, Kuala Lumpur.

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Abstract

The evolution of virtual reality (VR) has opened up the new perspectives especially for cultural heritage representations and preservations. We present the effort to digitize and preserve traditional Malaysian heritage games using VRML. We have built a VR game named Srikandi Melayu Terakhir. We discuss vast possibilities of using VR games in order to convert physical traditional heritage games into the ultimate gaming experience. We also present the result of the game usability evaluation. The output of this effort provides a basis to better understand VR games design especially for preserving cultural heritage traditional games.

Item Type: Proceeding (Paper)
Uncontrolled Keywords: Virtual; Heritage; Visual Elements, Navigation; Games; 3D, unimas, university, universiti, Borneo, Malaysia, Sarawak, Kuching, Samarahan, ipta, education, research, Universiti Malaysia Sarawak.
Subjects: N Fine Arts > N Visual arts (General) For photography, see TR
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
Divisions: Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology
Faculties, Institutes, Centres > Faculty of Computer Science and Information Technology
Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology
Depositing User: Junaini
Date Deposited: 06 Jun 2020 07:57
Last Modified: 06 Jun 2020 07:57
URI: http://ir.unimas.my/id/eprint/29852

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