The Efficiency of Game-Based Learning Towards Students Focus And Enjoyment Using Board Game : A Case Study at SK Martin

Jonathan, Sidi and Andalina, D.M. and Suhaira, S. and Ainin, S.A. and Nur Fatin, F.R. and Siti Khadijah, A. and Rapheal, Andar (2019) The Efficiency of Game-Based Learning Towards Students Focus And Enjoyment Using Board Game : A Case Study at SK Martin. Proceeding of International University Carnival on E-Learning (IUCEL) 2019, 2019. ISSN ISBN 978-967-2298-08-3,318-325

[img] PDF
Jonathan, Sidi.pdf

Download (2MB)
Item Type: Article
Additional Information: Information, Communication and Creative Technology
Uncontrolled Keywords: Game-Based learning, board game, St. Martin, unimas, university, universiti, Borneo, Malaysia, Sarawak, Kuching, Samarahan, ipta, education, research, Universiti Malaysia Sarawak.
Subjects: T Technology > T Technology (General)
Divisions: Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology
Faculties, Institutes, Centres > Faculty of Computer Science and Information Technology
Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology
Depositing User: Karen Kornalius
Date Deposited: 23 Jan 2020 07:20
Last Modified: 18 May 2021 08:49
URI: http://ir.unimas.my/id/eprint/28796

Actions (For repository members only: login required)

View Item View Item