Amirul Shafiq, Suita (2019) Customer satisfaction on massively multiplayer online games : A Case Study Of Playeruknown's Battlegrounds (PUBG). [Final Year Project Report] (Unpublished)
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Item Type: | Final Year Project Report |
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Additional Information: | Project report (B.Sc.) -- Universiti Malaysia Sarawak, 2019. |
Uncontrolled Keywords: | customer satisfaction, game video, online, technicaJ quality, customer service, pro-gaming norm, price, unimas, university, universiti, Borneo, Malaysia, Sarawak, Kuching, Samarahan, ipta, education, undergraduate, research, Universiti Malaysia Sarawak. |
Subjects: | N Fine Arts > NX Arts in general |
Divisions: | Academic Faculties, Institutes and Centres > Faculty of Applied and Creative Arts Faculties, Institutes, Centres > Faculty of Applied and Creative Arts Academic Faculties, Institutes and Centres > Faculty of Applied and Creative Arts |
Depositing User: | Karen Kornalius |
Date Deposited: | 29 Nov 2019 06:54 |
Last Modified: | 03 Feb 2023 08:18 |
URI: | http://ir.unimas.my/id/eprint/28091 |
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