Customer satisfaction on massively multiplayer online games : A Case Study Of Playeruknown's Battlegrounds (PUBG)

Amirul Shafiq, Suita (2019) Customer satisfaction on massively multiplayer online games : A Case Study Of Playeruknown's Battlegrounds (PUBG). [Final Year Project Report] (Unpublished)

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Item Type: Final Year Project Report
Additional Information: Project report (B.Sc.) -- Universiti Malaysia Sarawak, 2019.
Uncontrolled Keywords: customer satisfaction, game video, online, technicaJ quality, customer service, pro-gaming norm, price, unimas, university, universiti, Borneo, Malaysia, Sarawak, Kuching, Samarahan, ipta, education, undergraduate, research, Universiti Malaysia Sarawak.
Subjects: N Fine Arts > NX Arts in general
Divisions: Academic Faculties, Institutes and Centres > Faculty of Applied and Creative Arts
Faculties, Institutes, Centres > Faculty of Applied and Creative Arts
Academic Faculties, Institutes and Centres > Faculty of Applied and Creative Arts
Depositing User: Karen Kornalius
Date Deposited: 29 Nov 2019 06:54
Last Modified: 03 Feb 2023 08:18
URI: http://ir.unimas.my/id/eprint/28091

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