Jonathan, Sidi and Syahrul Nizam, Bin Junaini and Edwin, Mit and Jacey Lynn, Minoi (2019) The Efficiency of Game-Based Learning Towards Student’s Focus And Enjoyment Using Board Game : A Case Study at SK Martin. [Picture] (Unpublished)
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Abstract
To observe and evaluate how the implementation of gamebased learning can improve students’ focus in class and at the same time having fun with their study.
Item Type: | Picture |
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Uncontrolled Keywords: | Game-Based Learning, students, SK Martin, unimas, university, universiti, Borneo, Malaysia, Sarawak, Kuching, Samarahan, ipta, education, research, Universiti Malaysia Sarawak. |
Subjects: | L Education > LB Theory and practice of education > LB1501 Primary Education L Education > LB Theory and practice of education > LB2300 Higher Education |
Divisions: | Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology Faculties, Institutes, Centres > Faculty of Computer Science and Information Technology Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology |
Depositing User: | Sidi |
Date Deposited: | 06 Nov 2019 00:38 |
Last Modified: | 06 Nov 2019 00:38 |
URI: | http://ir.unimas.my/id/eprint/27660 |
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