The Efficiency of Game-Based Learning Towards Student’s Focus And Enjoyment Using Board Game : A Case Study at SK Martin

Jonathan, Sidi and Syahrul Nizam, Bin Junaini and Edwin, Mit and Jacey Lynn, Minoi (2019) The Efficiency of Game-Based Learning Towards Student’s Focus And Enjoyment Using Board Game : A Case Study at SK Martin. [Picture] (Unpublished)

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Abstract

To observe and evaluate how the implementation of gamebased learning can improve students’ focus in class and at the same time having fun with their study.

Item Type: Picture
Uncontrolled Keywords: Game-Based Learning, students, SK Martin, unimas, university, universiti, Borneo, Malaysia, Sarawak, Kuching, Samarahan, ipta, education, research, Universiti Malaysia Sarawak.
Subjects: L Education > LB Theory and practice of education > LB1501 Primary Education
L Education > LB Theory and practice of education > LB2300 Higher Education
Divisions: Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology
Faculties, Institutes, Centres > Faculty of Computer Science and Information Technology
Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology
Depositing User: Sidi
Date Deposited: 06 Nov 2019 00:38
Last Modified: 06 Nov 2019 00:38
URI: http://ir.unimas.my/id/eprint/27660

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