Ahmad Azaini, bin manaf and Jaibi, Sabian (2019) Perceived Visual Enjoyment Factor in Artistic Playability: In Case Study Real Time Strategy (RTS) Game. International Journal of Innovative Technology and Exploring Engineering (IJITEE), 8 (8). ISSN 2278-3075
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Perceived Visual Enjoyment Factor in Artistic (abstract).pdf Download (180kB) |
Official URL: https://www.ijitee.org/
Item Type: | Article |
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Uncontrolled Keywords: | Real Time Strategy (RTS), Artistic playability Video Game, Visual Interests, CTPM (Critical Thoughts Per-Minutes), Defence of the Ancients 2 (DOTA 2), unimas, university, universiti, Borneo, Malaysia, Sarawak, Kuching, Samarahan, ipta, education, research, Universiti Malaysia Sarawak. |
Subjects: | N Fine Arts > N Visual arts (General) For photography, see TR N Fine Arts > NX Arts in general |
Divisions: | Academic Faculties, Institutes and Centres > Faculty of Applied and Creative Arts Faculties, Institutes, Centres > Faculty of Applied and Creative Arts Academic Faculties, Institutes and Centres > Faculty of Applied and Creative Arts |
Depositing User: | Karen Kornalius |
Date Deposited: | 17 Jun 2019 03:36 |
Last Modified: | 17 Jun 2019 03:36 |
URI: | http://ir.unimas.my/id/eprint/25290 |
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