WaiShiang, Cheah, and Tay, Zhen Wei, and Boon, Hue kee and Fitri Suraya, Mohamad (2013) Interactive mobile game for learning about sustainablity education. In: 2013 International Conference on Informatics and Creative Multimedia, ICICM 2013, 4 September 2013 through 6 September 2013, Kuala Lumpur; Malaysia.
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Abstract
Game-based learning is an effective way to engage learners to learn through interactivity afforded by computing technology today. This paper presents an approach to use an interactive mobile game to teach about sustainability issues. The game is created as an interactive mobile application called "LifeTree", and it introduces a new design strategy that uses a bubble analogy throughout the theme in the game. Initial user testing has indicated that the mobile game is found to be interesting and relevant to the learning of environmental issues that challenge the world today.
Item Type: | Proceeding (Paper) |
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Uncontrolled Keywords: | Component, Interactive mobile learning system, sustainability education, unimas, university, universiti, Borneo, Malaysia, Sarawak, Kuching, Samarahan, ipta, education, research, Universiti Malaysia Sarawak |
Subjects: | T Technology > T Technology (General) |
Divisions: | Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology Faculties, Institutes, Centres > Faculty of Computer Science and Information Technology Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology |
Depositing User: | Saman |
Date Deposited: | 06 Jun 2017 02:41 |
Last Modified: | 06 Jun 2017 02:41 |
URI: | http://ir.unimas.my/id/eprint/16513 |
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