Items where Author is "Mohd Kamal, Othman"

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Mohd Kamal, Othman and Sim, Kah Ching (2024) Gamifying science education: How board games enhances engagement, motivate and develop social interaction, and learning. Education and Information Technologies. pp. 1-37. ISSN 1573-7608

Li, Yi Fei and Mohd Kamal, Othman (2024) Investigating the behavioural intentions of museum visitors towards VR : A systematic literature review. Computers in Human Behavior, 155. pp. 1-12. ISSN 1873-7692

Mohamad Hardyman, Barawi and Noor Fazilla, Abd Yusof and Donald, Stephen and Mohd Kamal, Othman and Zaimmuariffudin Shukri, Nordin and Mukhriz Izraf Azman, Aziz (2024) Gaussian graphical model for Perceiving the Sense of Community of Melanau Coastal Village in Mukah, Sarawak. International Journal of Computer Information Systems and Industrial Management Applications., 16. pp. 40-53. ISSN 2150-7988

Mohd Kamal, Othman and Nurfarahani, Norman Anuar and Mohamad Hardyman, Barawi and Abdulrazak Yahya, Saleh and Ahmad Azaini, Abdul Manaf (2024) A Comprehensive User Experience Analysis of Cultural Heritage Progressive Web App Using A Hybrid UEQ-IPA Approach. Journal on Computing and Cultural Heritage. pp. 1-21. ISSN 1556-4711

Li, Yi Fei and Mohd Kamal, Othman (2024) Beyond Exhibits : Exploring Museum VR Adoption through a Validated UTAUT2 Model for Visitor Usage Behaviour. Journal of Cognitive Sciences and Human Development, 10 (2). pp. 1-18. ISSN 2550-1623

Sim, Kah Ching and Mohd Kamal, Othman (2024) Boosting Year 4 Science Education : A Dynamic Blend of Paper-Based and Computerized Board Games. JOURNAL OF COGNITIVE SCIENCES AND HUMAN DEVELOPMENT, 10 (1). pp. 11-32. ISSN 2550-1623

Mohd Kamal, Othman and Nur Diyana, Rahman (2023) Heuristic Evaluation of Play4Fit Health and Fitness App: A Comparison Between Experts and Novices Evaluators. Journal of Visual Art and Design, 15 (1). pp. 14-28.

Abdulrazak Yahya, Saleh and Goh, Suk Chin and Mohd Kamal, Othman and Fitri Suraya, Mohamad and Chen, Chwen Jen (2023) Immersive Visualization of Python Coding Using Virtual Reality. International Journal on Advanced Science, Engineering and Information Technology, 13 (1). pp. 336-347. ISSN 2088-5334

Mohd Kamal, Othman and Syazni, Jazlan and Fatin Afiqah, Yamin and Shaziti, Aman and Fitri Suraya, Mohamad and Nurfarahani, Norman Anuar and Abdulrazak Yahya, Saleh and Ahmad Azaini, Abdul Manaf (2022) Mapping Computational Thinking Skills Through Digital Games Co-Creation Activity Amongst Malaysian Sub-urban Children Sub-urban Children. Journal of Educational Computing Research. pp. 1-35. ISSN 1541-4140

Nurfarahani, Norman Anuar and Mohd Kamal, Othman (2020) Integrating User-Centered Design with the Agile Software Development Methodology for a Cultural Heritage Information System. Interaction Design and Architecture(s) Journal. pp. 207-225.

Mohd Kamal, Othman and Nicklos, Ugap and Nur Diyana, Rahman (2019) Play4fit: Enhancing users’ engagement with smartphone health and fitness application using gamification concept. International Journal of Scientific & Technology Research, 8 (12). pp. 676-681. ISSN 2277-8616

Mohd Kamal, Othman and Khairul Izham, Idris and Shaziti, Aman and Talwar, Prashanth (2018) An Empirical Study of Visitors’ Experience at Kuching Orchid Garden with Mobile Guide Application. Advances in Human-Computer Interaction, 2018. pp. 1-14. ISSN 1687-5907

Abdulrazak Yahya, Saleh and Siti Mariyam, Shamsuddin and Haza Nuzly, Abdull Hamed and Teh, Chee Siong and Mohd Kamal, Othman (2017) A New Harmony Search Algorithm with Evolving Spiking Neural Network for Classification Problems. Journal of Telecommunication, Electronic and Computer Engineering, 9 (3-11). ISSN 2289-8131

Mohd Kamal, Othman and Ng, Ee Young and Shaziti, Aman (2015) Viewing Islamic Art Museum Exhibits on the SmartPhone: Re-examining Visitors’ Experiences. Journal of Cognitive Sciences and Human Development, 1 (1). pp. 102-118. ISSN 2462-1153

Mohd Kamal, Othman and Fadhullah, Mahudin and Cassandra Henry, Ahaguk and Muhd Farhan, Abdul Rahman (2015) Mobile guide technologies (smartphone apps): Collaborative Heuristic Evaluation (CHE) with expert and novice users. In: 3rd International Conference on User Science and Engineering (i-USEr), 2-5 Sept. 2014, Shah Alam.

Mohd Kamal, Othman and Petrie, Helen and Power, Christopher (2013) Measuring the Usability of a Smartphone Delivered Museum Guide. In: The 9th International Conference on Cognitive Science.

Mohd Kamal, Othman and Petrie, Helen and Power, Christopher (2013) Visitors’ Emotions, Touristic or Spiritual Experiences in Historic Churches: The Development of Church Experience Scale (CES). Procedia - Social and Behavioral Sciences, 97. pp. 675-683. ISSN 1877-0428

Mohd Kamal, Othman (2009) Graphical User Interface Design for Collaborative Virtual Environments. International Conference on Computing & Informatics, 2006. ICOCI '06. ISSN 2166-5729

This list was generated on Sun Dec 22 01:50:11 2024 +08.