The Adoption of Digital Games Among Older Adults

Nurul Farinah, Mohsin and Suriati Khartini, Jali and Sylvester, Arnab and Mohamad Imran, Bandan and Minhua, Ma (2022) The Adoption of Digital Games Among Older Adults. International Journal of Advanced Computer Science and Applications (IJACSA), 13 (2). pp. 39-45. ISSN 2156-5570

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The revolution of technology brings many benefits towards diverse population. Digital game is one of the digital technologies that has potential to facilitate older adults’ daily routine. However, some of them faces challenges to adopt the usage of digital games in their daily lives, one of which is that most commercial games are not suitable for older people. This paper discusses the investigation into the challenges associated with the older adults’ adoption of digital games, their interaction, and experiences with digital games and specifically explores the andragogical perspectives, and game design attributes. A set of questionnaires consisted of open-ended and close-ended questions were distributed, targeting the older adults across Malaysia, using online and non-probability sampling technique. 81 respondents were recruited, and 56 respondents (n=56) were eligible in this study. Four participants were recruited for informal interview session. The analysis of the results indicates that the older adults’ perception of digital games and game design aspects are the major factors influencing their digital game adoption. Game designs are important to attract many older adults to experience and interact with digital games.

Item Type: Article
Additional Information: Information, Communication and Creative Technology
Uncontrolled Keywords: Digital games; Malaysia; older adults; technology
Subjects: T Technology > T Technology (General)
Divisions: Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology
Depositing User: Jali
Date Deposited: 02 Mar 2022 08:47
Last Modified: 07 Sep 2022 02:02

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