Classification of Digital Chess Pieces and Board Position using SIFT

Brandon Sean, Kong and Irwandi, Hipiny and Hamimah, Ujir (2021) Classification of Digital Chess Pieces and Board Position using SIFT. In: 2021 IEEE International Conference on Signal and Image Processing Applications (ICSIPA), September 13 - 15, 2021, Kuala Terengganu, Malaysia.

[img] PDF
icsipa4.pdf

Download (2MB)
Official URL: https://ieeexplore.ieee.org/document/9576797

Abstract

Assistive technology has been given more attention in recent years to help people with disabilities to perform common tasks. Rather than designing a specialised tool for the task, it is more cost-effective and less inhibitory to make use of existing hardware integrated with a smart interface. Towards this end goal, we present our work on assisting a visually impaired person playing an online chess game. We evaluated an invariant feature descriptor, i.e., SIFT, for the task of classifying individual chess pieces across multiple visual themes. We compared two strategies for building the visual codebook, i.e., k-means clustering vs. image blending. The proposed pipeline receives live screen feeds from the browser at a fixed interval and produces an output in the form of chess pieces’ label and board position. Our proposed pipeline, paired with a visual codebook built using k-means clustering, managed an average accuracy rate of 6/10.

Item Type: Proceeding (Paper)
Additional Information: Information, Communication and Creative Technology
Uncontrolled Keywords: chess, classification, scale-invariant feature transform (SIFT)
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology
Depositing User: Mohamad Hipiny
Date Deposited: 18 Nov 2021 06:38
Last Modified: 12 Sep 2022 02:46
URI: http://ir.unimas.my/id/eprint/36742

Actions (For repository members only: login required)

View Item View Item