Learning Scope of Python Coding Using Immersive Virtual Reality

Saleh, Abdulrazak Yahya and Goh, Suk Chin and Tei, Roselind and Othman, Mohd Kamal and Mohamad, Fitri Suraya and Chwen Jen, Chen (2021) Learning Scope of Python Coding Using Immersive Virtual Reality. In: Innovative Systems for Intelligent Health Informatics. springer, Switzerland, pp. 1086-1100. ISBN 978-3-030-70712-5

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Official URL: https://link.springer.com/chapter/10.1007/978-3-03...


Programming is a highly sought-after technical skill in the job market, but there are limited avenues available for training competent and proficient programmers. This research focuses on evaluating an immersive virtual reality (VR) application that has been introduced in the field of Python learning, which uses the interaction technique and a user interface, allowing the novice to engage in VR learning. 30 participants were recruited for the evaluation purpose and they are divided into two groups--15 for Experiment I, and 15 for Experiment II. A questionnaire to evaluate the user interface was done in Experiment I, and a questionnaire to evaluate the novice’s acceptance of the VR application was given to the participants in Experiment II. Furthermore, interviews were conducted to collect detailed feedback from all the participants. From the results, it can be noted that the implemented interaction designs in this VR application are adequate. However, more interaction techniques can be integrated to increase the degree of immersive experience of the user in the application. Besides, the interface of the application is considered adequate and reasonable. Nevertheless, there is room for improvement in the aspect of usability and provide a higher level user experience. The novices’ acceptance level of the new proposed learning method is low; this might be due to the users’ fear of change-- a normal human behaviour in embracing new things in life. Therefore, a larger sample size is proposed to further investigate the novice’s acceptance of the new learning method by using an improved version of the VR application.

Item Type: Book Chapter
Uncontrolled Keywords: Immersive Virtual Reality, Education, Programming Learning, UNIMAS, University, Borneo, Malaysia, Sarawak, Kuching, Samarahan, IPTA, education, Universiti Malaysia Sarawak
Subjects: L Education > L Education (General)
Divisions: Academic Faculties, Institutes and Centres > Faculty of Cognitive Sciences and Human Development
Depositing User: Saleh Al-Hababi
Date Deposited: 12 May 2021 02:19
Last Modified: 16 Jul 2021 04:39
URI: http://ir.unimas.my/id/eprint/35255

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