Learning Programming using Lego Mindstorm : Analysis of Learner Experiences

Tengku Mohd Noor, Tengku Farah Hanum Nor and Fitri Suraya, Mohamad and Jacey Lynn, Minoi (2020) Learning Programming using Lego Mindstorm : Analysis of Learner Experiences. In: 2020 IEEE 8th R10 Humanitarian Technology Conference (R10-HTC), 1-3 Dec. 2020, Kuching, Sarawak.

[img] PDF

Download (69kB)
Official URL: https://ieeexplore.ieee.org/abstract/document/9357...


We conducted an experiment to investigate the viability of using Lego Mindstorms as an alternative approach to supplement the learning of Basic Programming among novice university students. The study captured reactions and responses from ten undergraduates who had no background in Programming and were facing difficulties coping with an introductory course in Programming. Four Lego Mindstorm units were deployed to examine the participants’ problem-solving and computational thinking skills. Findings indicate a high positive response to the use of Mindstorms as a strategy to encourage higher-order thinking, a key skill in learning Programming. Participants reported clarity in understanding computational thinking concepts and claimed to be better able to articulate problem-solving tasks when prompted using Mindstorm.

Item Type: Proceeding (Paper)
Uncontrolled Keywords: Programming, Lego Mindstorm, Computational thinking, problem-solving skills.
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education > LB2300 Higher Education
Divisions: Academic Faculties, Institutes and Centres > Faculty of Cognitive Sciences and Human Development
Depositing User: Mohamad Hapni Joblie
Date Deposited: 10 Mar 2021 06:35
Last Modified: 22 Mar 2021 03:40
URI: http://ir.unimas.my/id/eprint/34754

Actions (For repository members only: login required)

View Item View Item