Michelle Ten, Libin (2019) ANDROID-BASED CYBERSAFE FOR KIDS. [Final Year Project Report] (Unpublished)

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In the advance technology generation, internet has become increasing important in our lives. Cybersafe is an important knowledge keep us safe on internet. Nowadays, the issue of cyberbullying happens every day and this issue had brought a lot of negative effect such as get depression and commit suicide. Therefore, cybersafe mobile application is developed to train, educate and increase the kids’ awareness. In the purpose application, cyberbullying is the focus topic. The application covers topics like what is cyberbullying, what to do and prevent cyberbullying, how to stop involve in cyberbullying, how to protect own privacy and how to select and accept friend request. Questionnaires are distributed to the kids at Kampung Pinggan Jaya, Kuching, Sarawak to collect information to understand user’s need. After the requirements is set, development of the purpose project is carried out. After development, 15 kids are invited to use and test to perform user acceptance testing. The result of testing is positive that most of them felt they can enhance their cybersafe knowledge through the game and quizzes in the purpose project. The highest vote game to learn and improve cybersafe knowledge is Guess the word follow by MyCyber and lastly is Cybersafe Run.

Item Type: Final Year Project Report
Additional Information: Project Report (BSc.) -- Universiti Malaysia Sarawak, 2019.
Uncontrolled Keywords: Cybersafe Run, cybersafe mobile application, Cybersafe.
Subjects: Q Science > QA Mathematics > QA76 Computer software
Divisions: Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology
Faculties, Institutes, Centres > Faculty of Computer Science and Information Technology
Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology
Depositing User: Gani
Date Deposited: 13 Jan 2021 07:30
Last Modified: 30 Jan 2024 02:57

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