Physically-Based Animation in Performing Accuracy Bouncing Simulation

Loh, Ngiik Hoon (2020) Physically-Based Animation in Performing Accuracy Bouncing Simulation. International Journal of Advanced Computer Science and Applications, 11 (9). pp. 437-444.

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This study investigates the useof physics formulasin achieving plausible bouncing simulationin animation. The needforphysics animation was to produce visually believable animations adhering to the basic laws of physics. Based on the review, the creation of accurate timing simulation in bouncing dynamic was significantly difficult particularlyin setting keyframes. It was comprehensible that setting the value ofkeyframes was unambiguous while specifying the timing forkeyframeswas a harder task and often time-consuming. The case study of bouncing balls’ simulation was carried out in this research and the variables of mass, velocity, acceleration, force,and gravity are taking into consideration in the motion.However, the bouncing dynamic is a significant study in animation. It is often used and it shows many different aspects of animations, such as a falling object, walking, running, hopping,and juggling. Therefore, the physical framework was proposed in this study based on numerical simulations, as the real-time animation can be addressed for controlling the motion of bouncing dynamic object in animation. Animation based physics algorithm provided the animator the ability to control the realism of animation without setting the key frame manually, to provide an extra layer of visually convincing simulation.

Item Type: Article
Uncontrolled Keywords: Bouncing simulation; physics algorithm; physics animation; real time animation; animation
Subjects: N Fine Arts > NX Arts in general
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: Academic Faculties, Institutes and Centres > Faculty of Applied and Creative Arts
Depositing User: Tuah
Date Deposited: 16 Oct 2020 01:35
Last Modified: 16 Oct 2020 01:35

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