CreativeCulture : Learning Through Play

Minoi, Jacey Lynn and Fitri Suraya, Mohamad and Mohd Ismail, Jolhip and Nur Hasheena, Anuar and Tommy, Carolyne Alphonsus and Arnab, Sylvester (2019) CreativeCulture : Learning Through Play. In: International University Carnival on E-Learning 2019, 21-22 August 2019, Universiti Malaysia Sarawak (UNIMAS), Kota Samarahan, Sarawak.

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The CreativeCulture project has successfully implemented participatory studies that have effectively infused the CreativeCulture model to assist and accelerate learning for children especially in remote and rural locations in Sarawak. The CreativeCulture model is built upon playful and gameful design (based on the GameChangers initiatives). The localised and indigenous programme has been deployed in the rural schools in Borneo Malaysia (see A number of developed tools, innovative space; creative and educational products were built and aligned with the inclusion of Arts in Science, Technology, Engineering and Mathematics education (STEAM) and computational thinking. These products are published under the Creative Commons Licence.

Item Type: Proceeding (Paper)
Uncontrolled Keywords: Gameful learning, design thinking, co-creation, STEAM, unimas, university, universiti, Borneo, Malaysia, Sarawak, Kuching, Samarahan, ipta, education, research, Universiti Malaysia Sarawak.
Subjects: L Education > L Education (General)
Divisions: Academic Faculties, Institutes and Centres > Institute of Social Informatics and Technological Innovations
Depositing User: Mohamad Hapni Joblie
Date Deposited: 08 Sep 2020 07:24
Last Modified: 08 Sep 2020 07:24

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