Cross-cultural awareness in game-based learning using a TPACK approach

Amelia Jati, Robert Jupit and Jacey Lynn, Minoi and Arnab, Sylvester and Yeo, Alvin Wee (2011) Cross-cultural awareness in game-based learning using a TPACK approach. In: International Workshop on Internationalisation of Products and Systems, 12-14 July, Kuching, Sarawak, Malaysia.

[img] PDF
Cross-cultural awareness in game-based learning using a TPACK approach.pdf

Download (357kB)
Official URL: https://pure.coventry.ac.uk/ws/portalfiles/portal/...

Abstract

Our paper focuses on promoting cultural awareness through game-based learning using the Technological Pedagogical Content Knowledge (TPACK) framework. The TPACK framework,proposed by Mishra and Koehler(2008), is widely used as an organising frame for the development of education technology. This framework takes into consideration the use of effective pedagogical practice to enhance teaching and learning environment. Hence, we are looking at using the framework to promote the development of cultural awareness technology and content,by introducing the extended TPACK. We draw a need to expand the TPACK by incorporating another dimension that is the key cultural elements, within the Pedagogy, Content, and Technology components, to mutually interact, in order to promote cross-cultural awareness on agame-based learning (GBL)platform. Specifically, the content-knowledge for promoting cultural awareness would include key elements of cultures. The pedagogical-knowledge includes methods and strategies to promote and encourage understanding and respect of a culture. The advancement of game technology can be capitalised to encourage and sustain engagement in a learning platform. Presently, the work on cross-culture awareness in games is still very limited. As such, the aim of the development of a GBL platform using the extended cultural TPACK framework would be to expose learners to culturally diverse scenarios and engage as well as expose learners to knowledge of the different cultures in myriad ways.

Item Type: Proceeding (Paper)
Uncontrolled Keywords: cultural awareness, game-based learning, serious games, pedagogy, unimas, university, universiti, Borneo, Malaysia, Sarawak, Kuching, Samarahan, ipta, education, research, Universiti Malaysia Sarawak
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
T Technology > T Technology (General)
Divisions: Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology
Depositing User: Tuah
Date Deposited: 24 Aug 2020 01:34
Last Modified: 24 Aug 2020 01:34
URI: http://ir.unimas.my/id/eprint/31327

Actions (For repository members only: login required)

View Item View Item