The Efficiency of Game-Based Learning Towards Students Focus And Enjoyment Using Board Game : A Case Study at SK Martin

Jonathan, Sidi and Andalina, D.M. and Suhaira, S. and Ainin, S.A. and Nur Fatin, F.R. and Siti Khadijah, A. and Rapheal, Andar (2019) The Efficiency of Game-Based Learning Towards Students Focus And Enjoyment Using Board Game : A Case Study at SK Martin. Proceeding of International University Carnival on E-Learning (IUCEL) 2019, 2019. ISSN ISBN 978-967-2298-08-3,318-325

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Item Type: Article
Additional Information: Information, Communication and Creative Technology
Uncontrolled Keywords: Game-Based learning, board game, St. Martin, unimas, university, universiti, Borneo, Malaysia, Sarawak, Kuching, Samarahan, ipta, education, research, Universiti Malaysia Sarawak.
Subjects: T Technology > T Technology (General)
Divisions: Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology
Depositing User: Karen Kornalius
Date Deposited: 23 Jan 2020 07:20
Last Modified: 27 Jan 2021 02:24
URI: http://ir.unimas.my/id/eprint/28796

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