Game-based learning to teach Higher Order thinking in Rural Schools - Case studies in Sarawak Borneo

Fitri Suraya, Mohamad and Morini, Luca and Jacey Lynn, Minoi and Sylvester, Arnab (2019) Game-based learning to teach Higher Order thinking in Rural Schools - Case studies in Sarawak Borneo. Interaction Design and Architecture(s) Journal - IxD&A, Summer (41). pp. 78-86. ISSN 1826-9745

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This action research utilised game-based learning principles in rural schools in Sarawak. Game design thinking was proposed as a pedagogical approach to guide teachers to address Higher Order thinking skills in subjects they teach, a requirement in the current national curriculum. Due to the lack of resources, facilities and training commonly faced by rural schools, the initiative was necessary to measure the feasibility of the approach for learning. The study also observed the similarities and differences in local cultural protocols as they differ by location, and adjustments were made to the presentation of Game Design thinking to accommodate community expectations and support. The study proposes a CreativeCulture model, an instructional approach which accommodates inclusive needs of indigenous communities in Sarawak, both within and beyond their local schools.

Item Type: Article
Uncontrolled Keywords: play, game-based learning, game design thinking, cultural protocol, unimas, university, universiti, Borneo, Malaysia, Sarawak, Kuching, Samarahan, ipta, education, research, Universiti Malaysia Sarawak.
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education > LB1501 Primary Education
Divisions: Academic Faculties, Institutes and Centres > Institute of Social Informatics and Technological Innovations
Depositing User: Mohamad Hapni Joblie
Date Deposited: 12 Dec 2019 01:09
Last Modified: 11 Oct 2022 04:06

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