Assessment of Co-Creativity in the Process of Game Design

Romero, Margarida and Arnab, Sylvester and Smet, Cindy and Mohamad, Fitri Suraya and Minoi, Jacey Lynn and Morini, Luca (2019) Assessment of Co-Creativity in the Process of Game Design. The Electronic Journal of e-Learning, 17 (3). pp. 199-206. ISSN 1479-4403

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We consider game design as a sociocultural and knowledge modelling activity, engaging participants in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research, participants of the co-creation activity are Malaysian students who were working in groups to design game-based learning resources for rural school children. After the co-creativity activity, the students were invited to answer the co-creativity scale, an adapted version of the Assessment Scale of Creative Collaboration (ASCC), combining both the co-creativity factors and learners’ experiences on their interests, and difficulties they faced during the co-creativity process. The preliminary results showed a high diversity on the participants’ attitudes towards collaboration, especially related to their preferences towards individual or collaborative work.

Item Type: Article
Uncontrolled Keywords: game design, modelling activity, co-creativity activity, collaborative work, game-based learning, unimas, university, universiti, Borneo, Malaysia, Sarawak, Kuching, Samarahan, ipta, education, research, Universiti Malaysia Sarawak.
Subjects: L Education > LB Theory and practice of education > LB2300 Higher Education
Divisions: Academic Faculties, Institutes and Centres > Institute of Social Informatics and Technological Innovations
Depositing User: Mohamad Hapni Joblie
Date Deposited: 12 Dec 2019 01:04
Last Modified: 30 Jun 2020 01:02

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