Aplikasi bongkah pasang 3D (3D puzzle) untuk proses pembelajaran kanak-kanak

Mohd Saiful Hamizan, bin Azmi (2015) Aplikasi bongkah pasang 3D (3D puzzle) untuk proses pembelajaran kanak-kanak. [E-LPTA] (Unpublished)

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Item Type: E-LPTA
Additional Information: Project Report (B.Sc.) -- Universiti Malaysia Sarawak, 2015.
Uncontrolled Keywords: playing, kindergarden, Puzzles, unimas, university, universiti, Borneo, Malaysia, Sarawak, Kuching, Samarahan, ipta, education, undergraduate, research, Universiti Malaysia Sarawak
Subjects: N Fine Arts > NX Arts in general
Divisions: Academic Faculties, Institutes and Centres > Faculty of Applied and Creative Arts
Depositing User: Karen Kornalius
Date Deposited: 26 Oct 2017 01:37
Last Modified: 26 Oct 2017 01:37
URI: http://ir.unimas.my/id/eprint/18283

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