Human movement representation in virtual environment using gaming software

Shahrol, Mohamaddan and Syed Tarmizi, Syed Shazali and Ana Sakura, Zainal Abidin and Case, Keith (2015) Human movement representation in virtual environment using gaming software. Jurnal Teknologi, 77 (27). pp. 77-81. ISSN 1279696

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Human movement in crowd can be considered as complex and unpredictable. In this research, image analysis, video observation and conceptual behaviour was developed as a method to understand the human movement in crowd. Based on the method, human movement was represented or converted into the virtual environment using gaming software called DarkBASIC Professional (DBPro). The developed program using DBPro was applied as a tool to simulate and predict human movement in different building layout. Two subjects (adult and older people) were selected as the virtual entities. Human movement at the bottleneck and non-bottleneck layout was presented in this paper as example of case study.

Item Type: Article
Uncontrolled Keywords: Human movement, virtual, gaming software, darkbasic, simulation, unimas, university, universiti, Borneo, Malaysia, Sarawak, Kuching, Samarahan, ipta, education, research, Universiti Malaysia Sarawak
Subjects: T Technology > T Technology (General)
Divisions: Academic Faculties, Institutes and Centres > Faculty of Engineering
Faculties, Institutes, Centres > Faculty of Engineering
Depositing User: Saman
Date Deposited: 20 May 2016 02:32
Last Modified: 21 Oct 2016 07:36

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