Older Adults and Digital Game: Trends, Challenges and Benefits

Nurul Farinah, Mohsin and Suriati Khartini, Jali and Mohamad Imran, Bandan and Nurfauza, Jali and Amelia Jati, Robert Jupit (2021) Older Adults and Digital Game: Trends, Challenges and Benefits. In: 8th IEEE CSDE 2021, the Asia-Pacific Conference on Computer Science and Data Engineering 2021, 8th-10th December 2021, Queensland, Brisbane, Australia. (Submitted)

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Abstract

The usage of digital games is not limited to entertainment purposes. It can be used in healthcare and social science studies focusing on older adults as the main subject. The objectives of this review are to identify the challenges related to older adults, the benefits they gained using the digital game, and the method used in previous studies. There are 27 articles reviewed based on keywords searched in Scopus database. These studies are evaluated regarding their approaches, challenges and benefits of digital games highlighted in their studies. Finally, several improvable points in the current approaches are highlighted and suggestions are provided as further works.

Item Type: Proceeding (Paper)
Uncontrolled Keywords: andragogical perspectives, benefits, challenges, digital game, older adults
Subjects: T Technology > T Technology (General)
Divisions: Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology
Faculties, Institutes, Centres > Faculty of Computer Science and Information Technology
Academic Faculties, Institutes and Centres > Faculty of Computer Science and Information Technology
Depositing User: Jali
Date Deposited: 13 Dec 2021 06:50
Last Modified: 13 Dec 2021 06:50
URI: http://ir.unimas.my/id/eprint/37104

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