Case Study: Game Design Thinking as a Strategy for Community Engagement in a Rural Indigenous Village

Jacey-Lynn, Minoi and Phoa, John and Fitri Suraya, Mohamad and Sylvester, Arnab and Terrin, Lim and Beaufoy, Jayne and Clarke, Samantha and Luca, Morini (2018) Case Study: Game Design Thinking as a Strategy for Community Engagement in a Rural Indigenous Village. In: 12th European Conference on Games Based Learning ECGBL 2018, 4 - 5 October 2018, SKEMA Business School Sophia Antipolis, France.

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Item Type: Proceeding (Paper)
Uncontrolled Keywords: cultural protocol, play-to-engage, game design thinking for community engagement, unimas, university, universiti, Borneo, Malaysia, Sarawak, Kuching, Samarahan, ipta, education, research, Universiti Malaysia Sarawak.
Subjects: H Social Sciences > H Social Sciences (General)
Divisions: Academic Faculties, Institutes and Centres > Faculty of Cognitive Sciences and Human Development
Faculties, Institutes, Centres > Faculty of Cognitive Sciences and Human Development
Academic Faculties, Institutes and Centres > Faculty of Cognitive Sciences and Human Development
Depositing User: Karen Kornalius
Date Deposited: 16 Oct 2018 01:41
Last Modified: 16 Oct 2018 01:44
URI: http://ir.unimas.my/id/eprint/22022

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